An asterisk (*) indicates the total duration cannot exceed 1 round plus 1 round for every 5 by which you exceed the DC. Dreadful Carnage is good too, but kind of situational. There are six types of actions: standard actions, move actions, full-round actions, free actions, swift actions, and immediate actions . Use feat 7. | PF2 SRD. Prerequisites: Dex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4. 142 2.0. This is where you can use intimidate as a swift action. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. Success: If successful, the opponent will: After the intimidate expires, the target treats you as unfriendly and may report you to local authorities. | 5th Edition SRD Enforcer would work, except that it's marked as Fan Content... not sure what the source of that is? | 13th Age SRD 25 gp, Caster Level 1 Enhanced Diplomacy Guidance Light (oil) Mending (oil) P. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic. Correction: Stern Gaze adds 1/2 level to Intimidate. This site may earn affiliate commissions from the links on this page. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Why do variable names in BASIC need type suffixes? Action: Using Intimidate to change an opponent's attitude requires 1 minute of conversation. The city of Westcrown, once the capital of Cheliax, is now but a shadow of its former glory. Action: Varies. True Inspiration (Ex): Add 1d6 to all of your ability and skill checks forever, and you can spend inspiration for another d6. How do the Ausgleichsmandate in Germany's Bundestag election work? Other checks are a move action, a free action, or no action at all, as noted above. Demoralizing an opponent is a standard Action. Your performance must be one with an audible component. I would like to make Intimidate a major part of my PC's fighting style. | Here Be Monsters How to not publish in peer-reviewed journals and still be taken seriously. you can use Dazzling Display as a standard action with a -5 penalty on your Intimidate check, as a move action with a -10 penalty, or as a swift action with a -20 penalty. Come and enjoy the spoils of battle with Path of War Expanded! This version of Path of War Expanded has black & white interior. Catching yourself or another falling character doesn't take an action. "Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso. Evil Eye: Cause doubt to creep into the mind of a foe within 30ft. | d20HeroSRD A ship can only change direction at the start of a turn. If you're airborne at the end of your turn and didn't use a Fly action this round, you fall. This player-focused guide to animal allies, steadfast steeds, and fearless familiars unleashes a host of options for everyone's favorite companion creatures. If you win, shaken for 1d4 rounds +1 per 5 you beat the check by. The APG has 2 feats that allow you to situationally make free Intimidate checks. I am so sorry if I sent you on a wild goose chase. Make a melee Strike against the triggering creature. Action: Climbing is part of movement, so it's generally part of a move action (and may be combined with other types of movement in a move action). Not a necessary feat, but it is a quick and dirty way to kill two birds with one stone. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. Is there any way to speed it up a notch? You must move at least 10 feet, directly toward the designated opponent. Shot on the Run (Combat) You can move, fire a ranged weapon, and move again before your foes can react. Use MathJax to format equations. Directed by: Marcus Nispel. The system allowed for 3.5 materials to continue in circulation while also fixing some game-breaking rules. :). You gain a +4 bonus to your Intimidate checks to demoralize in combat. My PC is a beguiler/warblade (gestalt character). Perform a combat maneuver 6. Abilities. Your mount acts on your initiative count as you . New Feat: Infuriating Antagonism. Viking achtype fighters get Fearsome, which lets them use Intimidate as a move action. You can move straight down 10 feet for every 5 feet of movement you spend. After . Connect and share knowledge within a single location that is structured and easy to search. This is the first of Green Ronins Advanced Rulebooks, THE essential supplements for d20 System experts. Charging is a special action that allows you to move up to double your normal speed and attack during the same action. Bluff] check . Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time. Your performance strikes fear in the hearts of foes. There is the feat Bloodsoaked Intimidate from the book Champions of Ruin. Last updated on September 20th, 2021. @HeyICanChan: Oh don't be, at least with the feat name I could look it up; before reading this answer I didn't even know it existed! Readying is a standard action. Check out our other SRD sites! Mounting or dismounting normally is a move action. Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. (Particularly a Feat?) Why are these two 20A breakers tied together? I'm starting a fighter party face with intimidate. Action Types. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level.These include the spell name and a brief and incomplete description of the spell. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front. Consider using a familiar to do the intimidate on single targets (Mauler archetype gets intimidate as a class skill and will use your skill ranks) and then follow up on the same round with a spell that moves the target farther up the fear ladder.It's not necessarily a great tactic for groups of opponents, but it could help speed things up without Quicken Spell in certain circumstances. 142 2.0 Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Shop the Open Gaming Store! Any character with the Signature Skill feat can earn skill unlocks for a single skill, and they are a prime feature of the revised version of the rogue who uses her rogue’s edge ability to gain skill unlocks for several of her most iconic skills. About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill. Skills aren't your focus, but at least you're not the Fighter with a piddly 2 . New Pages If you fail the Ride check, mounting or dismounting is a move action. . . At 3rd level, Swashbucklers gain the following deed: Menacing Swordplay (Ex): At 3rd level, while she at least 1 panache, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent (Pathfinder RPG Core Rulebook 99) as a swift action instead of a standard action. Original Poster. Profile image changes (Gravatar images wonât be recoverable after email change), Updates to Privacy Policy (September 2021). 3 years ago. You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. Try Again: You can’t attempt long-term coercion against the same target again for 1 week. If a character is a halfling then he or she can take the helpful trait, which says that whenever the character successfully uses the Aid Another action that the bonus is a +4 instead of a +2.If a character is not a halfling then there's a universal helpful trait that allows . Magic can do anything--but it's more effective if you know what you're doing. Learn to use your magical powers to their best effect with Pathfinder Player Companion: Magic Tactics Toolbox! Though having a debuff on hand, even a meh one, is okay. Charge is an ability in Pathfinder: Kingmaker. Thanks for contributing an answer to Role-playing Games Stack Exchange! An action's type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. As a standard action, you can enter a state of Battle Meditation. @MatthieuM. This made the Intimidate skill something for which late-cycle authors wrote quite a few options. Traveller SRD Intimidate checks are a great way to succeed on social interactions in the short term, and they're extremely useful for taking a bit of oomph out of enemies during combat. I was going through a bunch of fighter stuff for a concept for one character and came across this. You can substitute an Appraise check at a . Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes. A creature with a swim speed can move through water at its indicated speed without making Swim checks. | Fudge SRD Using Intimidate and/or Diplomacy to kill enemies. Familiar: Always a solid choice, the familiar is an ever-present and ever-useful companion.Familiars can serve as scouts, assassins, couriers, assistants, and even meat shields in a pinch. Arcane Bond (Ex or Sp): You have the option of a familiar or a bonded item, and both options have their merits.. Varies. I actually ended up using the Frightful Presence feat, since it doesn't require me to have already killed something - strictly speaking, that doesn't fit the bill posed in the original question, though. | Starjammer SRD From the best-known mixed-blood races, like half-elves and half-orcs, to beings with just a touch of another race's blood in their veins, the most successful species are the most flexible. In a normal round, you can perform a . MathJax reference. If you don't dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. Will it go away? I can't use barbarian rage powers (I edited the question to mention my class). Pathfinder Player Companion: Paths of the Righteous presents fourteen such specializations in the form of unique prestige classes associated with fourteen of the Pathfinder campaign setting's good-aligned deities, along with additional new ... Feat #1: When you demoralize a foe, you can also attempt to intimidate every foe you threaten for free. To learn more, see our tips on writing great answers. Sometimes you need to cow someone into submission for more than just a few hours. This skill includes verbal threats and displays of prowess. Action Type Varies. Honestly, in most cases the modifier for subsequent attempts at the same opponent shouldn't come up that often if the character is dedicated to using Intimidate to Demoralize. True Inspiration (Ex): Add 1d6 to all of your ability and skill checks forever, and you can spend inspiration for another d6. Warriors of the East Arise Asian Archetypes: Martial brings you an awesome assortment of new Pathfinder Roleplaying Game class options for characters drawing upon the classic tropes and traditions of Asian fantasy! If he has the Dazzling Display feat, he can use it as a standard action instead of a full-round action. | Dungeon World SRD If he has the Dazzling Display feat, he can use it as a standard action instead of a full-round action. Success Your target is grabbed until the end of your next turn unless you move or your target Escapes. Yes, they do. * A Will save (DC = 10 + your number of ranks in Intimidate) negates the cowering, panicked, and frightened conditions, but the target is still shaken, even if it has the stalwart ability. As a move action, the skyseeker can gain spell resistance equal to 5 + his Hit Dice if wearing light armor or 10 + his Hit Dice if wearing medium or heavy armor. It is a move action to draw and a standard to drink. • Change Direction (Standard Action) The ship can turn direction one side of a square. Boar Shred: This adds ongoing bleed damage. Found insideShe has her girlfriend's support, but how exactly is she supposed to break the news about her new body? This story contains graphic sexual content. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. | 13th Age SRD You can use this skill to cause an opponent to become shaken for a number of rounds. Attack of Opportunity Source Core Rulebook pg. When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. | Dungeon World SRD Throwing an Earthbreaker (Thunder and Fang) and dual-wielding. Effectiveness goes down immensely once you have full attack, so it's green for levels 2-5, then after. Shop the Open Gaming Store! If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC. So if you really want to live up to the bruiser archetype, all you need is Power Attack, and 6 ranks of intimidate to snatch this feat. Feat #2: Whenever you demoralize a foe, the shaken condition always lasts one round longer than normal. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. 5 Ranks: If you take a -10 penalty, the time required to use this skill is halved; escaping a grapple or pin is a move action, and escaping a net, animate rope, command plants, or control plants spell is a standard action. | d20PFSRD 20 Ranks: If you exceed the DC to demoralize a target by at least 20, it is cowering for 1d4 rounds and panicked thereafter. Starring: Karl Urban , Moon Bloodgood , Russell Means and Ralf Moeller. No. Their passive bonuses to the wizard are roughly equal to a feat, and the provide the benefits . It only takes a minute to sign up. Mythic Hero is a class in Pathfinder: Wrath of the Righteous. Skill Unlocks. Switching to a Swift action at 7th level makes this much better. Hateful Aura (Su): This won't be a ton of damage, but it's a nice deterrent. Action Types. Charming (Social): Sex appeal. The GM will supply additional nuance based on the history and beliefs . - Persuasive (Core Rulebook 131): This feat adds a +2 to your Intimidate and Diplomacy checks. You must move before your attack, not after. Several of the features in this volume of d-Infinity are designed to be of use to game designers and authors who want to use holidays and celebrations to a greater extent in their stories. d-Infinity Volume #7 Contents Editorial: "Holidays ... All allies in 30-feet radius gain a morale bonus to attack and damage rolls and saving throws against fear effects equal to one plus one per three mythic ranks. site design / logo © 2021 Stack Exchange Inc; user contributions licensed under cc by-sa. • Ahead (Move Action) The ship can move its current speed The APG has 2 feats that allow you to situationally make free Intimidate checks. Retry? Bruising Intellect (Social): If you want to use intimidate, this will get you more than the +4 bonus from Omen, but you won't be able to demoralize as a swift action. Does the law give provisions for well known service providers to deny service if users don't accept their privacy policy? Answer the Call Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. 15 Ranks: Determining the most expensive object as above is a move action. One option was the Intimidate skill, which--unlike many of the fighter's feats--scaled reasonably well. Demoralizing Presence [Combat] This column indicates whether the Action itself, not moving, provokes an attack of opportunity. Pathfinder Unchained did release alternative rules, the Automatic Bonus Progression rules, that increase saves, armor class, etc. While it's mentioned as part of both the skills Bluff and Stealth, creating a diversion is detailed under the Influence skill (a combination of Bluff, Diplomacy, and Intimidate) in Pathfinder Unchained (released about 5 years after the Pathfinder Core Rulebook).To create a diversion to hide, you take a standard action, "attempt[ing] an Influence [i.e. This increase resets after one hour has passed. rev 2021.9.27.40313. Action Demoralizing an opponent is a standard action. You never make a wildly inaccurate appraisal of an item's value. | GumshoeSRD | d20 Anime SRD Prerequisites: Intimidate 4 ranks. The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Why is India diverting its resources to build its second mission to Mars? Spell List Index. Ultimate Intrigue includes: * The vigilante, a new character class that lives two lives, one as a respected member of the community, another as a crusader willing to do anything to get the job done. * Character options for every class that ... The Shove action can force a creature to move. The next mature title in the D&D line that allows players to explore the concept of truly heroic play, "Book of Exalted Deeds" is the second title in the line of products specifically aimed at a mature audience. Found inside – Page 747... democracy in action by Ernest Harsch Regime tries to intimidate working ... to be in the best position possible to defend its members and move ahead . Boarded in the Shackles - Pick Fortitude, Reflex, or Will - you gain a +1 bonus on all saving throws of that type. You can use this skill to frighten your opponents or to get them to act in a way that benefits you. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. | FateCoreSRD Legal Information/Open Game License. Pathfinder did a lot to keep the spirit of Dungeons & Dragons alive. 1 Regardless of the Action, if you move out of a threatened square, you usually provoke an attack of opportunity. How can I optimize this Dwarven Inquisitor build for effectiveness of overrun attack and intimidate strategies? You lash out at a foe that leaves an opening. Check: By spending more time threatening or harassing a target, you can attempt to force a creature to act friendly toward you for 1d6 hours + 1 hour for every 5 points by which you exceed the DC. Coercion is overt, not subtle, and in most cases using coercion against a creature is an evil act. As Dungeons and Dragons 3.5 wound down, it seemed like designers realized the fighter had very little into which it was worthwhile he sink his 1-3 skill points per level. Same category, bigger bonus. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. From. That's effectively the same thing as using a move and a standard action. This volume also includes a gazetteer of the city of Caliphas, revelations of Urgathoa (Pathfinder's Goddess of the Undead), five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more This supplement provides the definitive treatise on the drow, arguably the games most evocative evil race. Everything readers want to know about drow and their subterranean homeland can be found in this tome. If you already had the target grabbed or restrained using a Grapple, those conditions on . If you Fly to the ground, you don't take falling damage. Varies. One example of such a reaction is Attack of Opportunity, which fighters gain at 1st level. Grab an Edge Manipulate Source Core Rulebook pg. While in this state, you are unable to move, lose your Dexterity bonus to AC and count as being staggered. The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. The best answers are voted up and rise to the top, Role-playing Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us, +1 for the suggestions. Attack of Opportunity 1. Source Pathfinder Unchained pg. Benefit: When you start a performance (or a raging song) as a move or swift action, you can use a standard action to demoralize a foe, attempting a Perform check appropriate to your performance in place of the Intimidate check. Wind Whisperer is a class in Pathfinder: Wrath of the Righteous. This increase resets after 1 hour has passed. Many other treats grant bonuses to the Intimidate skill; I've listed a combination of very good ones and often overlooked ones. You can still take a 5ft step and a swift in there, but there goes your attack and any better movement. Why would one use "vous" when calling someone a racist? However, shaken only lasts for a round or so, and it takes a standard action to Intimidate someone. In addition to presenting various "scoundrel" archetypes for characters, this volume includes new feats and prestige classes that serve the archetypes, as well as new tricks, spells, equipment, and magic items. Can throwing a bunch of cutting wheels trigger Wind and Fire multiple times? This volume features an extensive war using streamlined rules to resolve mass combat, a gazetteer of the bandit down of Pitax, and an article exploring the faith and fervor of Gorum, the god of war! A woman in white rolls scrimshaw knuckle bones by the light of black candles, frowning at their message before she sends for her grandson.Dirk Crier is no stranger to being summoned up the mountain, and this is far from the first time he's ... Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Rage (13 rounds/day) Fearsome (move action) (Ex) More quickly make Intimidate checks to demoralize foes. The only thing I am aware of in Paizo material is a Barbarian rage power called Intimidating Glare, which allows you to make Intimidate checks as a move action. $3. From $14.99 to buy. Intimidation (Cha) Source Core Rulebook pg. While most might be content with their strange powers, some oracles join the Pathfinders specifically to find out more about their mysteries and determine the genesis and history of their eldritch talents. Spirit Link (wizard ACf Spirit Whisperer 1, 8, 20) gain a Shaman spirit, greater spirit and manifestation and use Int for it's abilities. 10 Ranks: If you exceed the DC to demoralize a target by at least 10, it is panicked for 1 round or frightened for 1d4 rounds (your choice) and shaken thereafter. Intimidating Prowess is the feat you're thinking of. Action Using Intimidate to change an opponent’s attitude requires 1 minute of conversation. Yes. * A Will save (DC = 10 + your number of ranks in Intimidate) negates the frightened or panicked condition, but the target is still shaken, even if it has the stalwart ability. Life 1: Spirit Channel energy 1+Int/day. Failure You fail to grab your target. If you succeed at such a check against the same target at least once per week for 1d6 weeks (without ever failing any Intimidate checks against the target during that time), the duration of the coercion increases to 2d8 days. 15 Ranks: If you exceed the DC to demoralize a target by at least 20, it is cowering for 1 round or panicked for 1d4 rounds (your choice) and frightened thereafter. The following feats, items, spells, and skill trick affect the skill Intimidate in some fashion. Check out our other SRD sites! As with any other bit of mechanical wooge it's important to start stacking the numbers right from character creation. 99 to rent. The skill unlocks system interfaces with the unchained rogue to make the rogue the true master of skills. 5 Ranks: If you exceed the DC to demoralize a target by at least 10, it is frightened for 1 round and shaken thereafter. To readers with short attention spans, who may have skipped past: This answer is great, comprehensive, and. You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. If you knock your enemy into negatives you can take a swift action to intimidate all enemies who saw and heard what you did within 30 feet. Stack Exchange network consists of 178 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The only thing I am aware of in Paizo material is a Barbarian rage power called Intimidating Glare, which allows you to make Intimidate checks as a move action.. Edit: Not directly related to the question, but maybe helpful. Dismissing this ability is a swift action. Provides a detailed guide to create character backstories, increase power to achieve goals, and rules for building up a kingdom. Presents an introduction to Dungeons and Dragons with information on the rules, characters, weapons and gear, and game etiquette. Your performance must be one with an audible component. Attack of Opportunity. You lash out at a foe that leaves an opening. Benefit: You can make a Diplomacy or Intimidate check to antagonize as a move action. Intimidation is all about threatening someone with danger; it doesn't matter what the source is. A skyseeker can use this ability for a number of rounds per day equal to his class level. First off, action economy. Making Intimidate a Legitimate Pathfinder Battle Strategy: The Bullyboy Build. Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill. Another alternative is to eliminate access to the Signature Skill feat, limiting skill unlocks to rogues and rogues alone. You can change another's behavior with a successful check. • Speed Up/Slow Down (Standard Action) The ship can increase or decrease its speed by 30 feet each round, up to its maximum speed. You can't use fast mount or dismount on a mount more than one size category larger than yourself. You must have a clear path toward the designated opponent. Greybor Build Pathfinder Wrath of the Righteous Guide - In this Greybor Build Guide, I'm going to break down the Attributes, Skills, Feats, Slayer Talents, Mythic Path, and Equipment you should choose to maximize Greybor's Slayer Class since we won't engage in multiclassing.If you're looking for a way to deal massive damage with a combination of . Regill Build Pathfinder Wrath of the Righteous Guide - In this Regill Build Guide, I'm going to break down the Attributes, Skills, Feats, Weapon Training, Mythic Path, and Equipment you should choose in order to utilize Regill's multiclassed Build.Rather than pursuing the Hellknight path, we're going to level up his Armiger Fighter Class to take advantage of the high volume of Feats he . Nature: (Friends to animals): Animals within 30 feet gain Wizards Int to their saves. There are some Inquisitions which allow you to use Wis instead of Cha on Intimidate, as well. What should I do when a question does not specify the game system being used? Heavens 20: Manifestation gain Int to all saves. Whether you're looking to give your familiar an archetype to make it a brutish battle companion, hoping to gain a familiar option for an unusual class like the paladin or barbarian, or just scouting for an expanded selection of familiars ... . Feat #3: Whenever you rage, you can demoralize foes as a free action. 84. This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. By clicking âAccept all cookiesâ, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. From fearsome kicks and punches, to expertise with mighty weapons, to harnessing the power of ki, this player-focused volume provides new archetypes, feats, styles, and weapons that allow characters to make the most of their own combat ... "Enhance your hero - The starfinder galaxy is an expansive and diverse collection of eclectric planets, strange creatures, myriad cultures, and ancient traditions! If you combine the two, you will be very good at intimidation. . Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Your taunts bite deep, questioning not only your opponent's fighting prowess, but also their sexual preferences and lineage. Found inside – Page 201... on a conservatized , docile and politically subservient labor move ment . ... generated an atmosphere of intimidation which affected the liberties of ...
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